"As Iizuka-san said, though, did not continue to full production on the game, at which point Arzest took the helm and made Superstars alongside Sonic Team," Whitehead says. "We moved forward with our plans to develop an original 3D title, which is, of course, Penny's Big Breakaway! Superstars looks awesome and our team is really excited to play it when it comes out." At the same time, Evening Star was developing our new Star Engine, so we also ended up making a cool Sonic prototype that played with depth in 2.5D, and some other gameplay ideas."įollowing those initial planning sessions and a mutual decision to not proceed with development, Evening Star began work on Penny's Big Breakaway. Sonic Mania 2 was never in development, though, because we actually agreed early on that we should try to make something fresh, like hand-drawn 2D or 2.5D. "Evening Star did work with Sega to explore possible directions Classic Sonic could go after the success of Sonic Mania. "When we started Evening Star, it was always our goal to move beyond 2D pixel art into 3D games, and develop all-new, original IP," he says. Whitehead backs up this story with his own recounting of the events. But we do know that core fans want that old Classic Sonic look, they want that old classic Sonic feel, so we focused on making sure the controls were solid and the look and the feel was really representative of a classic Sonic game." "When you make a 2D game using pixel art, you kind of end up targeting a very specific core audience," he says. "We wanted to bring this game to as many people as possible and in order to really make it look and feel as appealing to a wider audience, we needed to use the 3D assets to really give it that current look. One major hurdle to providing a true successor to Sonic Mania is that Iizuka and Sonic Team wanted to move away from the pixel-art graphics with the next new title in the Classic Sonic series. Still, I'm pleased that the next generation of Classic Sonic that we talked about with them has been achieved with Superstars." "It's too bad that it didn't become a finished game. "There was a period after the development of Sonic Mania when we worked with them to consider concepts for the next generation of Classic Sonic," Iizuka says. While not directly confirming or commenting on that particular report, Iizuka confirms that he had talks with Whitehead following the release of Mania. In 2021, reports from a gaming insider named Zippo surfaced that internal plans to create a true successor to Sonic Mania had been scrapped due to differences between Sonic Mania's external developers and Sega. However, many wondered why Sonic Mania 2, which seems like it would have been an ultimate slam-dunk hit, never came to fruition. The game feels like a continuation of what Sonic Mania accomplished in 2017, but with modern visuals, special Emerald Powers, cooperative gameplay, and exclusively all-new zones. Instead of the expected Sonic Mania 2, in June 2023, Sega, Sonic Team, and development studio Arzest (headed up by Sonic co-creator Naoto Ohshima) announced Sonic Superstars.
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